Crossroads San Mateo: Interactive Exhibit

Client: Arbitrarily Good
Release Date: Dec 31, 2017
Dec 31, 2017
Release Date: Unreleased
Engine: Unreal 4

The Crossroads Installation is an innovative, interactive lobby experience tying together three separate offices with landscapes inspired by northern California’s natural beauty.   In each lobby, a series of vertical digital displays presents a stylized, panoramic 3D landscape. Created in a custom video game engine, the animated flora and fauna in the scenes respond to human motion. For example, when someone walks into the lobby, a "gust of wind" rustles the leaves, and the animals make eye contact or are startled. Visitors thus become active participants in the landscape, producing an immersive user experience.

Real-time weather data also informs the landscapes. If it's raining outside, it's raining in these worlds. The scenes also have full day/night cycles, with beautiful sunrises and sunsets timed to the beginning and end of each work day.

Working with Arbitrarily Good

Beyond-FX worked closely with the Arbitrarily Good team, contracted through ESI Design to create and implement all of the VFX components within the three panoramic landscapes.  While the core concept within Unreal was quite simple, this project was filled with fun challenges - A full 24hour day/night cycle, complete with very stylized color look up tables that had to affect all particles and effects seamlessly; A real-time lookup to a weather API that triggers matching weather states within the scenes queued by the world outside; and a target build that has to run consistently for days with no precision issues, artifacting, or bugs.

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